Large City: Boke Èynùki̊qāv

Boke Èynùki̊qāv

Boke Èynùki̊qāv
Example Tauran architecture.
StateTetburland
ProvenceUtièkíhf Noiē Region
RegionÅwy Vog Woodlands
Founded1110
Community LeaderLord Mé̄bó̄y Séoīsh 'Flame Ebony' Mërmpf̄ Mpf̄̄ń Méoúch
Area54 km2 (21 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation688 m (2257 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population12936
Population Density239 people per km2 (616 people per mi2)
Town AuraAugury
Naming
Native nameBoke Èynùki̊qāv
Pronunciation/ˈɛjnʊ/ /ˈci̘qəˑv/
Direct Translation[case; event (occurrence); incident] [technological]
Translation[Not Yet Translated]

Boke Èynùki̊qāv (/ˈɛjnʊ/ /ˈci̘qəˑv/ [case; event (occurrence); incident] [technological]) is a subtropical Large City located in the Utièkíhf Noiē Region of the Tetburland.

The name Boke Èynùki̊qāv is derived from the Sylvin language, as Boke Èynùki̊qāv was founded by Mé̄bó̄y Séoīsh 'Flame Ebony' Mërmpf̄ Mpf̄̄ń Méoúch, who was culturaly Tauran.

Climate

Boke Èynùki̊qāv has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Boke Èynùki̊qāv receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Boke Èynùki̊qāv covers an area of nearly 54 km2 (21 mi2), and an average elevation of 688 m (2257 ft) above sea level.

Overview

Boke Èynùki̊qāv was founded durring the early 12th century in summer of the year 1110, by Mé̄bó̄y Séoīsh 'Flame Ebony' Mërmpf̄ Mpf̄̄ń Méoúch. The establishment of Boke Èynùki̊qāv was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Mé̄bó̄y Séoīsh 'Flame Ebony' Mërmpf̄ Mpf̄̄ń Méoúch struck deals with nearby nations and communities to establish Boke Èynùki̊qāv as a prison colony.

Boke Èynùki̊qāv was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Boke Èynùki̊qāv is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Boke Èynùki̊qāv is buildings are built arround a single broad carved bedrock mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Boke Èynùki̊qāv's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Boke Èynùki̊qāv has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Boke Èynùki̊qāv ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Boke Èynùki̊qāv is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Boke Èynùki̊qāv long.

Civic Infrastructure

Boke Èynùki̊qāv possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Boke Èynùki̊qāv has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Boke Èynùki̊qāv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke Èynùki̊qāv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke Èynùki̊qāv's parks.

Boke Èynùki̊qāv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke Èynùki̊qāv.

Boke Èynùki̊qāv has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Boke Èynùki̊qāv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Boke Èynùki̊qāv has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Boke Èynùki̊qāv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Boke Èynùki̊qāv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Èynùki̊qāv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Èynùki̊qāv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke Èynùki̊qāv's public wards, blessings, and other arcane systems.

Boke Èynùki̊qāv has an Millitary Academy which trains military officers and specilists.

Boke Èynùki̊qāv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Boke Èynùki̊qāv's grid is powered by a god's will and kindness.

Boke Èynùki̊qāv possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Boke Èynùki̊qāv has a first rate hospital which caters to anyone in need of long term medical care.

Boke Èynùki̊qāv has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Boke Èynùki̊qāv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke Èynùki̊qāv's natural decorations nor waterways.

Boke Èynùki̊qāv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Boke Èynùki̊qāv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Boke Èynùki̊qāv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Boke Èynùki̊qāv's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Boke Èynùki̊qāv rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Ovinnik near Boke Èynùki̊qāv are known to be a mutant strain of the creature.

Boke Èynùki̊qāv's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves destroying a prepared ritual vessel to channel Chronomancy energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 25
  • Farmers: 35
  • Farm Laborer: 68
  • Hunters: 46
  • Milk Maids: 32
  • Ranchers: 17
  • Ranch Hands: 31
  • Shepherds: 34
    • Farmland: 52132 m2
    • Cattle and Similar Creatures: 3234
    • Poultry: 38808
    • Swine: 2587
    • Sheep: 129
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1293

Craftsmen

  • Arms and Toolmakers: 26
  • Blacksmiths: 32
  • Bookbinders: 17
  • Buckle-makers: 17
  • Cabinetmakers: 30
  • Candlemakers: 40
  • Carpenters: 41
  • Clothmakers: 33
  • Coach and Harness Makers: 14
  • Coopers: 32
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 12
  • Cutlers: 10
  • Fabricworkers: 30
  • Farrier: 103
  • Furriers: 8
  • Glassworkers: 56
  • Gunsmiths: 27
  • Harness-Makers: 12
  • Hatters: 25
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 34
  • Locksmiths: 12
  • Matchstick makers: 19
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 19
  • Plasterers: 18
  • Pursemakers: 21
  • Roofers: 14
  • Ropemakers: 12
  • Rugmakers: 12
  • Saddlers: 22
  • Scabbardmakers: 28
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 12
  • Soap and Tallow Workers: 43
  • Tailors: 89
  • Tanners: 16
  • Upholsterers: 19
  • Watchmakers: 17
  • Weavers: 38
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 17
  • Booksellers: 21
  • Butchers: 32
  • Chandlers: 32
  • Chicken Butchers: 33
  • Entrepreneurs: 13
  • Fine Clothiers: 32
  • Fishmongers: 33
  • Florists: 7
  • Potion Sellers: 23
  • Resellers: 46
  • Spice Merchants: 17
  • Wine-sellers: 27
  • Wheelwright: 20
  • Woodsellers: 12

Service workers

  • Bakers: 53
  • Barbers: 55
  • Coachmen: 19
  • Cooks: 46
  • Doctors: 29
  • Gamekeepers: 19
  • Grooms: 11
  • Hairdressers: 47
  • Healers: 39
  • Housekeepers: 38
  • Housemaids: 51
  • House Stewards: 33
  • Inns: 12
  • Laundry maids: 22
  • Maidservants: 49
  • Nursery Maids: 25
  • Pastrycooks: 44
  • Restaurateur: 61
  • Tavern Keepers: 56

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 28
  • In-Town Couriers: 30
  • Long Haul Couriers: 30
  • Dockyard Workers: 23
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 31
  • Millers: 28
  • Miners: 30
  • Oilmen and Polishers: 20
  • Postmen: 30
  • Pure Finder: 16
  • Skinners: 36
  • Sugar Refiners: 7
  • Tosher: 21
  • Warehousemen: 43
  • Watercarriers: 28
  • Watermen, Bargemen, etc.: 40

Skilled Laborers

  • Accountants: 16
  • Alchemist: 18
  • Clerk: 26
  • Dentists: 13
  • Educators: 34
  • Engineers: 19
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 18
  • Civil Clerks: 27
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 28
  • Fixers: 14
  • Kami Clerk: 23
  • Landlords: 24
  • Lawyers: 15
  • Legend Keepers: 22
  • Militia Officers: 107
  • Monks, Monastic: 40
  • Monks, Civic: 40
  • Historian, Oral: 28
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 29
  • Priests: 51
  • Rangers: 17
  • Rat Catchers: 19
  • Scholars: 19
  • Spiritualist: 25
  • Slayers: 7
  • Storytellers: 47
  • Military Officers: 41

Cottage Industries

  • Brewers: 33
  • Comfort Services: 53
  • Enchanters: 15
  • Herbalists: 14
  • Jaminators: 49
  • Needleworkers: 40
  • Potters: 21
  • Preserve Makers: 38
  • Quilters: 19
  • Seamsters: 64
  • Spinners: 38
  • Tinker: 14
  • Weaver: 35

Artists

  • Actors: 13
  • Architects: 5
  • Bards: 21
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 34
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 46
  • Writers: 44

Produce Industries

  • Butter Churners: 38
  • Canners: 36
  • Cheesmakers: 46
  • Ice Merchants: 5
  • Millers: 25
  • Picklers: 21
  • Smokers: 16
  • Stockmakers: 14
  • Tobacconists: 19
  • Tallowmakers: 31

4807 of Boke Èynùki̊qāv's population work within a Foundational Occupation.

7871 of Boke Èynùki̊qāv's population do not work in a formal occupation, but do contribute to the local economy. 258 (2%) are noncontributers.

Points of Interest

Boke Èynùki̊qāv has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Boke Èynùki̊qāv makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a leather hauberk of Illusion, an a leather hauberk imbued with great amounts of Illusion energies was created near Boke Èynùki̊qāv by in time immemorial, reportedly some time during the late 2nd century.

History